WIP
Ce que peut apporter chaque classe en terme de buff :
SORCIERE
- 40% dmg (passif+source)
- 6% crit (passif)
- 10% dmg (passif)
- 33% dmg (frost nova)
- 15% dmg (bulle + primus)
- 15% elem dmg (feu : twister ; elec : ice storm ; froid : ray of frost ; arcane : desintegrate)
- 10% AS (bulle + primus)
= 130, 6 crit, 10 as
- 20% Rdmg (wave force)
- 25% Rdmg (bulle + delsere)
- 25% Rdmg (bulle + primus)
- 20% RAS (bulle)
- 60% RAS (arcane mine)
= 55% + RAS
DEMON HUNTER
- 20% dmg (mark of death - normal)
- 15% dmg (mark of death - valley)
- 30% dmg 10 sec / 30 sec (companion wolf) MULT
- 15% crit (tir multiple froid)
- 25% Rdmg (turret)
- 25% Rdmg (passif)
- 25% Rmg (tangle shot + bow)
- 10 000 life regen + 20% rez (boar ompanion)
BARBARIAN
- 10% dmg (cleave)
- 10% dmg (rend)
- 10% dmg (anciens)
- 20% Rdmg (cri)
- 25% Rdmg (dur au mal)
- 20% armor (cri)
- 30% dodge (cri)
WITCH DOCTOR
- 20% dmg (haunt)
- 15% dmg (zombie dogs hits) et 25% (toad of hugeness arachyr 4p)
- 30% dmg (jinx)
- 30% dmg (confusion paranoia)
- 15% dmg (piranhas)
- 30% dmg (voodoo)
- 20% dmg (helltooth set)
- 20% AS (voodoo)
= 155% + 40% pas sur tout le monde + 20% AS
- 25% Rdmg (wall of death)
- 25% Rdmg (locust swarm)
- 25% Rdmg (passif)
= 58%
MONK
- 40% dmg (mantra)
- 20% dmg (peaume)
- 10% AS (mantra)
- 20% rdmg : 40% rez (mantra)
- 20% rdmg (passif)
- 20% rdmg (crippling)
- 40% rdmg (blinding flash)
- 20% ras (crippling)
CRUSADER
- 20% crit (judgement)
- 20% dmg shield glare
- 40% rdmg judgment
- 60% rdmg law